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Project Cloisters

Project Cloisters

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Devlog

  • The Third Level: Meaningful
    February 10, 2026 by Cloisters
    3
    #artgame, #abstract, #experimental
    Hi, it’s Shelley here again! My work schedule is getting a bit crazy, so I’ll be slowing down on devlog updates this coming month. Hopefully I can host a playtest session soon, once Kevin’s side... Continue reading
  • The Second Level: Stylized
    January 29, 2026 by Cloisters
    5
    #artgame, #abstract, #experimental
    Hi everyone! How’s life? As you may or may not know, I started teaching at a college last fall. Spring semester has been in session for about a week now, and things have started to get busy. That as... Continue reading
  • The First Level: Narrative
    January 20, 2026 by Cloisters
    4
    #artgame, #experimental, #abstract
    Hi, it’s Shelley here again! Hope you all had a great week. This time, I’ll be going over the first element in Project Cloisters . For an overview of the project, make sure to check out my last de... Continue reading
  • An Introduction to Project Cloisters
    January 12, 2026 by Cloisters
    3
    #Abstract, #artgame, #Experimental
    // INTRO Hi! I’m Shelley, the team lead and artist of Cloisters. :) In case you’re unfamiliar with us, or need a refresher, we previously made A Memoir Blue . Project Cloisters is our first in-hou... Continue reading
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