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Concept 1
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Devlog
New Playable Demo!
August 27, 2026
by
Cloisters
3
##Atmospheric, ##Cozy, #Abstract, #Artgame, #Experimental, #Short
The free demo version of Concept 1 is now available for download or to play in-browser! ✨ If you wanted to get a hands-on trial of Concept 1 before purchasing the full version, you can now play thro...
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Concept 1 Is Out Now! 🎮✨
August 18, 2026
by
Cloisters
6
##Atmospheric, #Abstract, ##Cozy, #artgame, #Experimental, #Short
Concept 1 is a small side project born of a few ideas we wanted to explore creatively. It’s a simple experience, but one that means a lot to us. Thank you for following the development of this proje...
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Behind Cloisters Interactive and Concept 1
August 04, 2026
by
Cloisters
3
#experimental, #Abstract, #Artgame, #atmospheric
For this update, I’ll be continuing our discussion from last time about how everyone has a different idea of what they want players to feel. Please let me take you back to when I first started my st...
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The Last Level: Evocative
July 28, 2026
by
Cloisters
5
##Atmospheric, ##Cozy, #Abstract, #artgame
Evocative is the final level in Concept 1 , and the subject of this devlog. //Lv6 Evocative For Evocative , I took inspiration from pinball. I wanted the level to feel a bit more game-like — fast-pa...
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The Fifth Level: Experimental
July 21, 2026
by
Cloisters
5
#Abstract, #artgame, #Experimental
We finally have a release date and trailer! //Lv5 Experimental I explored a more game-focused direction in the next level, Experimental . My idea for this level was a puzzle with rule-changing element...
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Release Announcement
July 16, 2026
by
Cloisters
5
#Abstract, #artgame, #cozy, #Atmospheric, #Short
Coming soon on August 18, 2026. Concept 1 is an abstract experimental art game — a visual journey beyond words, imagination, and perception. Step into landscapes of the mind and experience the world...
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The Fourth Level: Whimsical
May 28, 2026
by
Cloisters
5
#Abstract, ##Atmospheric, ##Cozy, #Experimental, #artgame
School has finally ended, so I’m now resuming the release of Project Cloisters! In case you don’t follow us elsewhere, we have spent the past couple of weeks seeking a composer. We received a larg...
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In-Person Playtest!
April 07, 2026
by
Cloisters
4
#Abstract, #Experimental, #artgame
Hi, it’s Shelley here again! Recently, we set up a small station for our project during a game playtest day at the school where I teach. Students testing the demo I managed to have six students part...
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The Third Level: Meaningful
February 10, 2026
by
Cloisters
4
#artgame, #abstract, #experimental
Hi, it’s Shelley here again! My work schedule is getting a bit crazy, so I’ll be slowing down on devlog updates this coming month. Hopefully I can host a playtest session soon, once Kevin’s side...
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The Second Level: Stylized
January 29, 2026
by
Cloisters
5
#artgame, #abstract, #experimental
Hi everyone! How’s life? As you may or may not know, I started teaching at a college last fall. Spring semester has been in session for about a week now, and things have started to get busy. That as...
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The First Level: Narrative
January 20, 2026
by
Cloisters
4
#artgame, #experimental, #abstract
Hi, it’s Shelley here again! Hope you all had a great week. This time, I’ll be going over the first element in Project Cloisters . For an overview of the project, make sure to check out my last de...
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An Introduction to Project Cloisters
January 12, 2026
by
Cloisters
4
#Abstract, #artgame, #Experimental
// INTRO Hi! I’m Shelley, the team lead and artist of Cloisters. :) In case you’re unfamiliar with us, or need a refresher, we previously made A Memoir Blue . Project Cloisters is our first in-hou...
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