The Last Level: Evocative


Evocative is the final level in Concept 1, and the subject of this devlog.


//Lv6 Evocative

For Evocative, I took inspiration from pinball. I wanted the level to feel a bit more game-like — fast-paced, energetic, bright, and colorful. It reminds me of the simple retro games I grew up with. There's something timeless and nostalgic about those games that could bring excitement and joy to anyone.

Evocative has always been an important part of my design philosophy. To me, it's about creating an experience that stays with players long after they've finished the game.

Of course, every game designer wants to make a memorable game, but everyone has a different idea of what they want players to feel. What emotion do you want to leave behind? What feeling will linger in a player's mind? Is it the excitement of overcoming a challenge? The joy of discovering something unexpected? Or perhaps the lingering fear that makes someone hesitate before walking into their dark backyard at night?

…But that’s a topic for the next devlog! 🙂


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